Hi,

I am Anita

born and raised in a small town in Lower Austria. After studying Media Design and Technology in Hagenberg, I moved to Germany for making my Masters in Information Engineering at the University of Konstanz. After enjoying the lake, doing a lot of sports, researching a while and earning great knowledge in HCI, Information Visualization and Psychology, I decided to move back to Austria for working as Usability Expert in Linz. There, I got great experience in Agile Software Development, did a lot of Paper Prototyping and got in touch with Gamification. With all this knowledge in my backpack and two years later, I went back to Hagenberg to the Media Interaction Lab, for working as a researcher again. After an intermezzo with smart glasses and other wearables, I enjoy to combine handcrafting and technology while working on smart fabrics now.

The thing I like most at the MIL is the great team and the diversity of things you can do.

Me in Numbers

Analog Paper Freak 0 %

Explorer 0 %

Chaotic desk 0 %

Sewing Mama 0 %

Gamified 0 %

Married 0 %

Love for structure 0 %

Night Owl 0 %

Education

Doctoral programme

03/2014 – current
Degree in Computer Science
Johannes Kepler University, Linz, Austria

Information Engineering

10/2009 – 01/2012
Master of Science in Engineering
University of Konstanz, Konstanz (Germany)
Main focus: Human-Computer Interaction, Data Analysis and Visualization, Psychology.

Media Technology and Design

10/2006 – 07/2009
Bachelor of Science in Engineering
University of Applied Sciences Upper Austria Austria
Main focus: Computer Graphics, Games

Business High School

09/2001 – 06/2006
Höhere Lehranstalt für wirtschaftliche Berufe, Zwettl (Austria)

Work Experience

Media Interaction Lab

01/2014 – current
Research and Teaching Associate
University of Applied Sciences Upper Austria, Hagenberg, Austria

Catalysts GmbH

12/2011 – 12/2013
Usability Expert
Linz (Austria)

HCI Group – University of Konstanz

11/2009 – 11/2011
Student Researcher
Konstanz (Germany)

Realtime Technology AG

02/2009 – 08/2009
Research Intern
Munich (Germany)

EMC Computer Systems Austria GmbH

07/2007 – 01/2009
Assistant Regional Training Coordinator
Vienna (Austria)

Teaching

Computer Graphics 1 Exercises

Winter term 2014/2015
University of Applied Sciences Upper Austria, Hagenberg (Austria)

Gamification Lecture

Winter term 2014/2015
University of Applied Sciences Upper Austria, Hagenberg, Austria

Computer Graphics 2 Exercises + Google Glass Workshop

Summer term 2014
University of Applied Sciences Upper Austria, Campus Hagenberg

Gamification Lecture

Winter term 2013/2014
University of Applied Sciences Upper Austria, Campus Hagenberg

Gamification Lecture

Summer Term 2013
Johannes Kepler University, Linz (Austria)

Awards

Google Faculty Research Award

Winter 2015
Award in the category “Physical interactions with devices”

Publications

FlexTiles: A Flexible, Stretchable, Formable, Pressure Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babic, C. Rendl, A. Vogl, A. Olwal and M. Haller, 2016. in Ext. Abstracts CHI 2016: Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, San José, CA, USA, 2016. to be published

Understanding The Everyday Use Of Head-Worn Computers

A. Vogl, N. Louveton, R. McCall, M. Billinghurst and M. Haller, 2015.  inHSI15: 8th International Conference on Human System Interactions, Warsaw, Poland, Europe, 2015.

Interactions Using Passive Optical Proximity Detector. 

K. Czuszynski, J. Ruminski, J. Wtorek, A. Vogl and M. Haller, 2015.  inHSI15: 8th International Conference on Human System Interactions, Warsaw, Poland, Europe, 2015.

Tracs: Transparency-Control For See-Through Displays

D. Lindlbauer, T. Aoki, R. Walter, Y. Uema, A. Höchtl, M. Haller, M. Inami and J. Müller, 2014.
in UIST14: 27th ACM User Interface Software and Technology Symposium, Honolulu, Hawaii, USA, 2014.

A Collaborative See-Through Display Supporting On-Demand Privacy

D. Lindlbauer, T. Aoki, A. Höchtl, Y. Uema, M. Haller, M. Inami, and J. Müller, 2014.  inACM SIGGRAPH 2014 Emerging Technologies, Vancouver, Canada, 2014.

Harnessing the benefits of bimanual and multi-finger input for supporting grouping tasks on interactive tabletops.

Geyer, F., Höchtl, A., and Reiterer, H.
NordiCHI, ACM Press (2012), 496.

A Comparison of Spatial Grouping Techniques on Interactive Surfaces.

Höchtl, A., Geyer, F., and Reiterer, H.  Mensch & Computer, (2012), 73–82.

Spatial Grouping on Interactive Surfaces – Bin & Blub.

Höchtl, A., Geyer, F., and Reiterer, H.  Mensch & Computer, (2012), 469–471.

Supporting methodic design practices with interactive organization and visualization of design artifacts.

Höchtl, A.  2011, 129. (Master Thesis)

Designing Reality-Based Interfaces for Creative Group Work.

Geyer, F., Pfeil, U., Höchtl, A., Budzinski, J., and Reiterer, H. Creativity & Cognition, ACM Press (2011).

AffinityTable – A Hybrid Surface for Supporting Affinity Diagramming.

Geyer, F., Pfeil, U., Budzinski, J., Höchtl, A., and Reiterer, H.  INTERACT, Springer (2011), 477–484.

Ein hybrider Ansatz zur Unterstützung kollaborativer Designtechniken.

Geyer, F., Pfeil, U., Höchtl, A., Budzinski, J., and Reiterer, H.  Mensch & Computer, Oldenbourg (2011), 231–240.

My Projects
  • Understanding the Everyday Use of HWC

    Understanding the Everyday Use of HWC

    eGlasses

Get in touch
Contact me