Working in motion.
Working in Motion
Work-related musculoskeletal disorders have become one of the most common chronic diseases of modern society. In this paper, we address the problem of physical inactivity in the context of office work and we introduce a new concept of working “in-motion” with high potential to reduce prolonged sedentary behavior and related degenerative phenomena. We promote a paradigm shift in workplace design towards an integrated supportive environment that provides opportunities for office workers to seamlessly change between different work environments. Within the Active Office project, we are addressing associated opportunities and challenges for HCI design arising in this context, to encourage people for the adoption of a physically active work process in a more natural way.
To promote physical activity at the workplace, we suggest a paradigm shift in workplace design towards an integrated activity-promoting environment that supports the adoption of a physically active office workflow. Our design concept involves an ergonomically designed workspace that integrates traditional office furniture with elements such as active seats, height-adjustable standing desks, and whiteboards to form an interconnected workplace ennvironment. Furthermore, office furniture is smoothly integrated with hardware-related structural elements such as desktop computers, notebooks, tablets, or large-scale interactive surfaces that extend the design with media support. Based that, the goal of the Active Office is then, to motivate users to draw full benefit from the provided structure. Consequently, we encourage the adoption a new way of working “in-motion” characterized by regular switches between different tasks, workstations, and postures.
Take a look at our work
In the 3 years of ActiveOffice, we did a bunch of really cool projects. Take a look.
Active Office: Working in Motion
K. Probst, 2016. In Move to be Moved, Workshop at CHI 2016.
Peripheral Interaction in Desktop Computing – Why it’s Worth Stepping Beyond Traditional Mouse and Keyboard
K. Probst, 2016. In Peripheral Interaction: Challenges and Opportunities for HCI in the Periphery of Attention, pp. 183-205.
Active Office: Designing for Physical Activity in Digital Workplaces
K. Probst, 2015. In MUM ’15: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, pp. 433–438.
K. Probst, D. Lindlbauer, M. Haller, B. Schwartz, and A. Schrempf, 2014. In Peripheral Interaction: Shaping the Research and Design Space, Workshop at CHI 2014.
A Chair as Ubiquitous Input Device: Exploring Semaphoric Chair Gestures for Focused and Peripheral Interaction
K. Probst, D. Lindlbauer, M. Haller, B. Schwartz, and A. Schrempf, 2014. In CHI14: Proceedings of the 32nd International Conference on Human Factors in Computing Systems, pp. 4097–4106.
K. Probst, D. Lindlbauer, P. Greindl, M. Trapp, M. Haller, B. Schwartz, and A. Schrempf, 2013. In CHI EA ’13: Proceedings of the 31st International Conference Extended Abstracts on Human Factors in Computing Systems, pp. 79-84.
Exploring the Use of Distributed Multiple Monitors Within an Activity-Promoting Sit-and-Stand Office Workspace
K. Probst, D. Lindlbauer, F. Perteneder, M. Haller, B. Schwartz, and A. Schrempf, 2013. In INTERACT ’13: Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction, pp. 476-493.
B. Schwartz, A. Schrempf, K. Probst, M. Haller, and J. Glöckl, 2013. In BIOMED13: Proceedings of the 10th IASTED International Conference on Biomedical Engineering, ACTA Press, 791.
K. Probst, J. Leitner, F. Perteneder, M. Haller, A. Schrempf, and J. Glöckl, 2012. In CHI 12: Proceedings of the 30th international conference extended abstracts on Human factors in computing systems, New York, NY, USA, 2012, pp. 2165-2170.