Project Start:

October 2017

Run Time:

3 years


FFG Beyond Europe

Innovation distinguishes between a leader and a follower

Companies of today are increasingly under pressure to innovate. Those who do not stay ahead of their game – by striving to develop novel approaches and constantly reevaluating their business models – will, sooner or later, be beaten by upcoming, more innovative companies. That is why innovation has been a key issue on the agenda of many companies for many years. Companies are seeking to provide their employees with new, flexible environments, equipped with the latest technology, to improve teamwork and innovation. Nevertheless, what do modern technologies help when they support collaborative teamwork and methods only half-heartedly – being little more than digital replicas of traditional paper-based mediums? With little additional value, it is not surprising that moderators and project leaders often fall back to sitting around conventional conference tables with traditional tools such as flipcharts, and Post-its, without using the benefits of digital technologies. In Innovation Playground, we want to show that conscious design of an interior environment and an accompanying toolset with respect to established creative methodologies can lead to more efficient meetings and workshops that can boost company innovation. Therefore, in this project, we will design a collaborative creativity environment for supporting creative processes in workshops and meetings, focused on the following:
  1. Novel Interior and Smart furniture designed to support different phases and situations in methodological workflows, and to provide the right space for creative processes (e.g., furniture, horizontal/vertical work surfaces, seating/standing opportunities),
  2. Analysis of Methodologies to inform decisions on the design of the interior and accompanying toolset, and serve as a framework to drive structured creative approaches (e.g., Design Thinking, Open Innovation, Business Model Innovation), and
  3. Development of a Novel Toolset that combines the strengths of traditional mediums and modern hardware (e.g., interactive surfaces, mobile devices, etc.) with methodological knowledge to provide effective support for efficient workshops and meetings, in combination with the interior.


Florian Perteneder

Kathrin Probst

Christian Rendl

Sebastian Gassler

Joanne Leong

Michael Haller

Department of Interactive Media
University of Applied Sciences Upper Austria
Softwarepark 11, 4232 Hagenberg, Austria / Europe

E-mail: haller[at]
Phone: +43 50804-22127
Fax: +43 50804-22199

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