In this demo we explore how a rich gaming experience can be created by using only a limited amount of virtual information. The game compacts the use of virtual elements to a minimum, displaying only the players’ racing vehicles and lap checkpoints. The active setting for the game is provided by the physical world, and all its parts can influence gameplay. Physical objects act as collision obstacles and influence the course of the race itself. Participants have to interact with both the virtual and real objects to succeed.
Neon Racer is a multi-user Augmented Reality (AR) racing game adapting the simple and powerful gameplay of racing games to an AR tabletop setting. The game combines an intuitive and tangible interface with quality content.